Godhusk – Rebirth — A Lore Game Book by Plastiboo
Godhusk – Rebirth is a Lore Game Book by Plastiboo, structured as a hybrid between illustrated narrative and symbolic sourcebook. Rather than following a single linear arc, the reader moves through cryptic locations, strange bodies, and haunted artefacts — assembling a path through a broken myth from fragments of text and image spread across each page. The format resists resolution. It invites re-entry.
At its centre is the bearer of a deadman's will, moving through corridors of stone and flesh. The book shifts between diagrams, bestiary-like entries, and atmospheric scenes drawn from the aesthetics of grotesque RPG sourcebooks and experimental manga. Poisoned choices accumulate; no explanation is final. The language of rules and items folds into an oneiric visual flow, turning the Lore Game Book format into a vehicle for meditative, open-ended reading shaped by decay and resurrection mythology.
The physical object is printed in full colour on glossy paper and bound in a tall weird pocket format — compact enough to carry, dense enough to mine. It is designed to be handled repeatedly: as a sourcebook for tabletop RPG campaigns, as a reference for dark fantasy illustration, or as an object of quiet contemplation in its own right.
Published by Hollow Press, the book sits at the intersection of experimental comics, surreal horror, and independent artist publishing. It will interest readers coming from tabletop RPG lore, dark fantasy art, and Artbooks and artist publications more broadly — anywhere the boundary between image, system, and narrative has been deliberately dissolved.
About Plastiboo
Plastiboo is a Spanish illustrator and game artist whose practice fuses horror, surrealism, and the internal logic of video games. Across books, zines, and digital projects, Plastiboo constructs dense, self-contained worlds populated by eerie creatures, unstable architectures, and objects that feel simultaneously ritualistic and mechanical.
Influenced by dark science fiction, indie games, and underground manga, the work treats drawing as a method for mapping systems, rules, and emotional states in parallel. Godhusk – Rebirth extends this approach into a full Lore Game Book, testing how far a visual universe can go when story, setting, and mechanics dissolve into a single, decaying landscape.