Vermis I – Lost Dungeons and Forbidden Woods: Lore Game Book by Plastiboo
Vermis I – Lost Dungeons and Forbidden Woods is a lore game book published by Hollow Press. Structured as an official guide to a game that does not exist, it applies the full apparatus of a classic dungeon crawler manual — creature taxonomies, location entries, inventories, implied rule systems — to a fiction that never shipped. The result is world-building stripped of its game: atmosphere, taxonomy, and dread, rendered in full colour across 128 pages.
The visual approach is deliberate and controlled. Each spread sustains the illusion of a functional system — clinical layouts, pixel-era fantasy aesthetics, the dry authority of an RPG reference volume — while remaining firmly in the territory of contemporary dark fantasy illustration. There is no playable content, no mechanics to resolve. What the book offers instead is the texture of an imaginary world made legible through the conventions of a dungeon crawler manual.
This eleventh printing (March 2026) is the standard softcover edition, offset printed in full colour, stitched, and produced in a 14 × 22 cm pocket format. Edited by Michele Nitri, with design by Marco Cirillo Pedri.
Also in the Vermis series
This volume is also available as the Vermis I – Lost Dungeons and Forbidden Woods (Forsaken Edition). The series continues with Vermis II – Mist & Mirrors by Plastiboo, also available as the Vermis II – Mist & Mirrors (Forsaken Edition). The third volume, Vermis III – Old Curses & Buried Horrors, is likewise available in a standard edition and as the Vermis III – Old Curses & Buried Horrors (Forsaken Edition). Further titles in this category are collected in the Artbooks section.
About Plastiboo
Plastiboo is a Spanish illustrator and game artist whose practice merges horror, surrealism, and video game logic into dense visual worlds. Their drawings frequently resemble screenshots from impossible games: interfaces without clear rules, levels that never load, characters suspended between bodies and icons.
Working across books, zines, and digital projects, Plastiboo constructs immersive universes populated by eerie creatures, derelict architectures, and a persistent undertow of questions about memory, agency, and decay. Vermis I – Lost Dungeons and Forbidden Woods and Godhusk – Rebirth are among the works that have positioned Plastiboo as a significant figure in contemporary dark-fantasy illustration and experimental game-adjacent art.